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Digital & Interactive Experiences ​

Recorded vocabulary snapshot. This page is generated from a saved database extract, not a live connection. Rebuilding the site does not refresh its measurements. Draft wording comes from review notes; check recorded decisions for approved meaning. Stored values alone do not prove current prompt or filter behavior.

recorded level: Service · 0 pieces of work carry it · 3 entries in its comparison notes

The level names are Service → Discipline → Craft. This page uses the level recorded in the snapshot. Its definition and parent links still need individual review; the level name is not approval of either.

Recorded definition and use ​

A brand hires this when the deliverable is something an audience USES rather than watches — a launch microsite, an immersive/AR activation, an interactive brand experience, a real-time 3D configurator — typically from a creative-technology studio or the 'Immersive' arm of a production company (FutureDeluxe-style Moving Image / Immersive split).

The service tier for interactive digital experiences sold as engagements: websites and campaign microsites, WebGL/real-time and immersive builds, AR/VR, interactive installations' digital layer, and interactive video platforms. Parent of the Creative Technology discipline (disc_creative_technology), which carries the buildable craft — the Web / Interactive Development, AR, VR, Interactive Installations, Projection Mapping, and Gaming & Virtual Worlds leaves plus honest L1-grain Creative Technology tags (CM1).

Tag it when… ​

Credit/vendor grain only: tag when a credited vendor sells interactive/immersive digital experience work — web experiences, AR/VR, real-time, installations, creative technology — as its offering. Roll-up: content tagged with Creative Technology leaves or L1-grain tags rolls up here for lens/credit views; the service tag itself is never written on content.

Never tag it when… ​

Never tag content items at this level (SERVICES-vs-CRAFT boundary law) — interactive work tags Creative Technology leaves (creative_technology_web_interactive_development, creative_technology_ar, creative_technology_vr, creative_technology_interactive_installations, creative_technology_projection_mapping, creative_technology_gaming_virtual_worlds) or the honest L1 tag (CM1), never this row. Never credit here for designing/engineering the client's own shipping product (apps, SaaS UX) — that is svc_product_design_dev; this service is the brand-experience side. A FILM about a digital experience is Video Production craft, not this service.

Comparison notes for 3 other entries ​

These recorded notes compare this entry with related services, disciplines, crafts or other descriptions. Their wording remains subject to review.

  • disc creative technology — The discipline (and its Web / Interactive Development, AR/VR, and installation leaves) is what content tags; this service is the vendor offering above it. Classification never lands on the service row.
  • svc product design dev — Both build digital things. This service builds brand/marketing EXPERIENCES (campaign sites, immersive activations); Product Design & Development builds the client's own PRODUCT (the app, the device, the platform users pay for).
  • svc physical experiential — Physical Activations owns the physical-world event/space; this service owns the digital/interactive layer. A pop-up with an interactive screen wall can credit both — the split is physical production vs digital build.

At what size it applies ​

Credit grain only — vendor-offering/credit menu tier; content items never tag this level.

The 1 entries recorded beneath it ​

Where to look next ​

The BrandTrackers domain model. Source: git markdown, drift-checked against the live DB.