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Concept Art ​

Recorded vocabulary snapshot. This page is generated from a saved database extract, not a live connection. Rebuilding the site does not refresh its measurements. Draft wording comes from review notes; check recorded decisions for approved meaning. Stored values alone do not prove current prompt or filter behavior.

part of Design · recorded level: Craft · Image · 0 pieces of work carry it · 4 entries in its comparison notes

The level names are Service → Discipline → Craft. This page uses the level recorded in the snapshot. Its definition and parent links still need individual review; the level name is not approval of either.

Recorded definition and use ​

Bought in pre-production for games, films, and ads: studios and brands commission concept art to develop and pitch worlds, characters, and product universes before committing production budget.

Exploratory development art that communicates the look and feel of characters, environments, or objects before production commits — world-building frames, look-development paintings, and pitch visuals whose purpose is exploring a direction, not shipping as final brand art.

Tag it when… ​

Tag when the item is visibly development art: environment/character/prop look-dev, world-building frames, style exploration boards, or pitch visuals — typically painterly, variant-driven, and unresolved by design.

Never tag it when… ​

Never tag finished campaign artwork (that goes to Illustration) or sequential shot-planning panels (that goes to Storyboarding). The finished film or game built FROM the concepts keeps its own craft. 3D look-dev stills whose craft is modeling/rendering go to 3D Design.

Comparison notes for 4 other entries ​

These recorded notes compare this entry with related services, disciplines, crafts or other descriptions. Their wording remains subject to review.

  • design illustration — Illustration is finished art as the deliverable; Concept Art is exploratory and instrumental — made to decide, not to publish
  • design storyboarding — Storyboarding plans a shot SEQUENCE; Concept Art explores a LOOK — order-of-panels vs single exploratory frames
  • design character design — Character look-dev sketches lean Concept Art; resolved character sheets/turnarounds presented as the design are Character Design
  • design 3d design — When the visible craft of a look-dev frame is 3D modeling/rendering rather than drawing/painting, tag 3D Design

At what size it applies ​

ASSET tag when the piece IS the development art itself. Concept frames glimpsed inside a making-of or case-study film are MOMENTS; the film keeps its own craft.

Where to look next ​

The BrandTrackers domain model. Source: git markdown, drift-checked against the live DB.