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Interactive Installations
Recorded vocabulary snapshot. This page is generated from a saved database extract, not a live connection. Rebuilding the site does not refresh its measurements. Draft wording comes from review notes; check recorded decisions for approved meaning. Stored values alone do not prove current prompt or filter behavior.
part of Creative Technology · recorded level: Craft · Interactive · 0 pieces of work carry it · 5 entries in its comparison notes
The level names are Service → Discipline → Craft. This page uses the level recorded in the snapshot. Its definition and parent links still need individual review; the level name is not approval of either.
Recorded definition and use
Hired for pop-up shops, trade-show and retail experiences, brand-space and exhibit builds — when a brand wants a physical destination visitors interact with; the installation end of the market's experiential/'immersive' offer.
Building physical, site-specific interactive experiences — sensor-, touch-, camera-, or motion-driven installations in real space that respond to visitors. The craft integrates hardware, software, and spatial design so branded environments engage people, not just display to them.
Tag it when…
Tag when the work shows a built physical interactive: visitors touching, moving, or triggering responses; custom sensor/screen/hardware rigs embedded in real space; site-specific behavior that reacts to people present.
Never tag it when…
Never tag static spatial or environmental builds with no responsive technology — that goes to Print & Physical Design › Environmental Design. Watch-only projection spectacle goes to Projection Mapping (co-tag only when the projection responds to visitors). The Physical Activations & Experiential SERVICE is the credit/offer tier, never a classify target — the craft leaf is here. event_coverage/behind_the_scenes are content_types and never decide this tag; a recap film of an installation still evidences the craft (boundary law).
Comparison notes for 5 other entries
These recorded notes compare this entry with related services, disciplines, crafts or other descriptions. Their wording remains subject to review.
- creative technology projection mapping — Interactive Installations require visitor-responsive behavior; Projection Mapping is surface-conformed spectacle. Responsive projection = both; watched projection = mapping only; responsive non-projection rig = installation only.
- print physical design environmental design (Print & Physical Design › Environmental Design) — Static spatial/graphic environments = Environmental Design; add working interactive technology and it becomes (also) this node.
- creative technology ar — Venue-installed camera/AR mirrors = installation (+ AR for the overlay tech); personal-device AR with no physical build = AR only.
- video production live experiential (Video Production › Live / Experiential) — The event recap/case FILM is video craft; the responsive installation shown IN it is this node — co-tag each on its own evidence.
- svc physical experiential (Physical Activations & Experiential, L0) — The service row is the sell-side menu/credit tier; content classification lands on this craft leaf.
At what size it applies
ASSET when the item IS the installation or its dedicated case record; MOMENT when an installation beat (visitors interacting with the build) appears as a segment inside a broader event or campaign film.
Where to look next
- The whole services tree — the services index.
- Every other vocabulary — the vocabulary index.
- How work gets credited to a craft — the entities chapter.