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Interactive Installations ​

Recorded vocabulary snapshot. This page is generated from a saved database extract, not a live connection. Rebuilding the site does not refresh its measurements. Draft wording comes from review notes; check recorded decisions for approved meaning. Stored values alone do not prove current prompt or filter behavior.

part of Creative Technology · recorded level: Craft · Interactive · 0 pieces of work carry it · 5 entries in its comparison notes

The level names are Service → Discipline → Craft. This page uses the level recorded in the snapshot. Its definition and parent links still need individual review; the level name is not approval of either.

Recorded definition and use ​

Hired for pop-up shops, trade-show and retail experiences, brand-space and exhibit builds — when a brand wants a physical destination visitors interact with; the installation end of the market's experiential/'immersive' offer.

Building physical, site-specific interactive experiences — sensor-, touch-, camera-, or motion-driven installations in real space that respond to visitors. The craft integrates hardware, software, and spatial design so branded environments engage people, not just display to them.

Tag it when… ​

Tag when the work shows a built physical interactive: visitors touching, moving, or triggering responses; custom sensor/screen/hardware rigs embedded in real space; site-specific behavior that reacts to people present.

Never tag it when… ​

Never tag static spatial or environmental builds with no responsive technology — that goes to Print & Physical Design › Environmental Design. Watch-only projection spectacle goes to Projection Mapping (co-tag only when the projection responds to visitors). The Physical Activations & Experiential SERVICE is the credit/offer tier, never a classify target — the craft leaf is here. event_coverage/behind_the_scenes are content_types and never decide this tag; a recap film of an installation still evidences the craft (boundary law).

Comparison notes for 5 other entries ​

These recorded notes compare this entry with related services, disciplines, crafts or other descriptions. Their wording remains subject to review.

  • creative technology projection mapping — Interactive Installations require visitor-responsive behavior; Projection Mapping is surface-conformed spectacle. Responsive projection = both; watched projection = mapping only; responsive non-projection rig = installation only.
  • print physical design environmental design (Print & Physical Design › Environmental Design) — Static spatial/graphic environments = Environmental Design; add working interactive technology and it becomes (also) this node.
  • creative technology ar — Venue-installed camera/AR mirrors = installation (+ AR for the overlay tech); personal-device AR with no physical build = AR only.
  • video production live experiential (Video Production › Live / Experiential) — The event recap/case FILM is video craft; the responsive installation shown IN it is this node — co-tag each on its own evidence.
  • svc physical experiential (Physical Activations & Experiential, L0) — The service row is the sell-side menu/credit tier; content classification lands on this craft leaf.

At what size it applies ​

ASSET when the item IS the installation or its dedicated case record; MOMENT when an installation beat (visitors interacting with the build) appears as a segment inside a broader event or campaign film.

Where to look next ​

The BrandTrackers domain model. Source: git markdown, drift-checked against the live DB.