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Product Renders
Recorded vocabulary snapshot. This page is generated from a saved database extract, not a live connection. Rebuilding the site does not refresh its measurements. Draft wording comes from review notes; check recorded decisions for approved meaning. Stored values alone do not prove current prompt or filter behavior.
part of Design · recorded level: Craft · Image · 0 pieces of work carry it · 4 entries in its comparison notes
The level names are Service → Discipline → Craft. This page uses the level recorded in the snapshot. Its definition and parent links still need individual review; the level name is not approval of either.
Recorded definition and use
Bought for product marketing, e-commerce imagery at scale, launch visuals, and virtual showrooms/configurators — render sets replace or extend photo shoots when variants, physics-defying angles, or pre-production products are needed.
High-quality 3D visuals of products — photoreal or design-forward CGI imagery simulating real-world lighting, materials, and texture, with the product as hero. The synthetic counterpart to product photography.
Tag it when…
Tag when the piece is a rendered product visual: CGI product-hero imagery, e-commerce render sets, configurator-grade product visualization. Two checks: the product is the subject, and the image is synthetic (CG materials/lighting), not captured.
Never tag it when…
Photographed products go to Product Photography; non-product CGI scenes and worlds go to 3D Design; designing the product itself goes to Product Design. Photoreal-vs-design-forward is a LOOK, not a method — it rides the visual-style/material facet store (content_material junction, canon v2 ② + v2.1), never a different leaf. Rendered product MOTION is Animation craft; the render-craft claim then lives at the credit/moment level.
Comparison notes for 4 other entries
These recorded notes compare this entry with related services, disciplines, crafts or other descriptions. Their wording remains subject to review.
- design 3d design — Product-as-hero renders = this leaf; CGI environments, characters, and non-product scenes = 3D Design
- photography product — Captured = Product Photography; synthetic = 3D Product Renders — inspect for CG lighting/material tells
- design product design — The image OF the product = this leaf; the design of the product itself = Product Design
- material facet 'photoreal' (content material junction, v2.1) — Photoreal is the LOOK facet crossing this leaf (the canon §5 luxury-watch worked example, as amended by v2 ②) — never a separate craft
At what size it applies
ASSET tag — the render (or render set) is the piece. A rendered product beat inside a launch film is a MOMENT (product shelf territory); the film keeps its own craft.
Where to look next
- The whole services tree — the services index.
- Every other vocabulary — the vocabulary index.
- How work gets credited to a craft — the entities chapter.